4/7/2009
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Well, it's official. I'm now the proud owner of BucketSoft, LLC. It's a one-man software company I started this year. I must say it's pretty exciting.
www.bucketsoft.com
You may notice it's also a very green site. There's something about gldomain and it being my first success in getting my work out into the world. I suppose I just had to pay tribute to that. Green is the new blue. ;)
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4/15/2002
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I got rid of all the ASP code on my site, and so it should be more stable
now. =) What a relief!
Anyway... enjoy.
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4/12/2002
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Mmm... source code. The source code for this
demo is not the greatest, most intuitive in the world, but it works.
So, check out the new First Person Shooter with VC++ source code and new
textures. =) Download
it here:
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4/5/2002
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I decided to go ahead and upload what I have so far for my
First Person Shooter demo. It's pretty fun to play with. =)
Check
it out here:
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4/1/2002
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Alright! I finally made something cool. Well, I
guess I shouldn't speak too soon. But anyway, check out this 3D
Studio MAX rendering:
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2/26/2002
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I feel bad that I haven't been able to keep my promises
concerning this site. I spend so much time with computers at work,
that I don't feel like spending hours at home working on OpenGL stuff very
often. However, I do have a couple of projects that I work on every
once and awhile.
The project with the highest priority is a terrain
rendering utility for Terra3D. I am making a simple utility that
will allow you to import a heightmap in bmp format, and render a lightmap
accordingly. The lightmap is rendered by raycasting from a single
light source (the sun). I have had some issues with calibrating the
heightmap properly, but it is almost ready. Basically, what the
utility will allow you to do is import artificial or even natural
topography from anywhere in the world. I have a topography map of
Death Valley in California that I might use. Once it is imported and
the lightmap is rendered, you could then fly through a simulated Death
Valley in Terra3D.
The other project is my First Person Shooter
program. It runs very well right now, but it has a very weird bug
involving the mouse. So I need to convert the mouse and keyboard
input to Direct Input. And I think that will solve the problem.
I plan to release the source code for both projects. =)
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1/4/2002
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I just uploaded a site that I have been working on ever
since I started at Combus Technology. It's at
ChurchMusicNow.com.
It's bigger than any other site I have worked on. We used ASP and
Microsoft SQL to do our shopping cart, registration process, and many
other things. Anyway... beta testing is suppose to start next
Monday.
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12/29/2001
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OK... Another Terra3D update. This
one includes source code! I finally gave in to the emails asking me
to make Terra3D open source. So, it's now free to distribute under
the GPL license.
- download
Terra3D source code
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11/21/2001
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I updated Terra3D again. The water
now has a lightmap over it, and it flows. And so everything is
properly lighted now except for the jet. It's pretty cool looking.
=) Check it out here:
Terra3D

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10/21/2001
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Sorry for the delay. I have been very
busy with work and school lately. But I realized today that my
Terra3D program is pretty much ready to be released. So, I packed it
up and it is now available for download.
Please note that I didn't pay much
attention to the physics with the jet. You will probably discover
quickly that there is no collision detection, and the maneuverability of
the jet is not true-to-life. I mostly paid attention to visual
quality and speed. And it runs at about 40 FPS with normal detail on
an Athlon 500MHz with Voodoo3 2000 AGP.
Terra3D
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9/01/2001
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The
Gravity / Momentum Tutorial part 3 has been posted! I couldn't
stop! Heheh.. I just had to make some improvements. The
tutorial started to get out of hand. And I was about to just replace
the source code for part 2 with this one, but decided that I added too
much to do that. So now the Gravity / Momentum tutorial involves 3
individual mini-tutorials.
That is the way I learned a lot of things
in my computer science class. We had many example programs, and as
we went along, each program was slightly different from the previous
one. I hope that method works well for you too.
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8/29/2001
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The
Gravity / Momentum Tutorial part 2 has been posted! This
tutorial teaches you how to make a particle system in which every particle
is attracted to one another by gravity. It is the same effect I used
in my Nebula screensaver. |
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