You may
freely distribute this First Person Shooter and use the source code for research, or
even pieces of it in your own program. If you do use my code
in your own program, please give me credit.
- Steve Wortham
This First Person Shooter demo is built off of my Radiosity
program. But this program is definitely cooler. =)
It includes:
- VC++ source code
- radiosity-rendered lightmaps
applied with multitexturing
- a particle engine for the M16 ricochet
- dynamic lightmaps for the shock rifle
- collision detection
REQUIREMENTS:
P300, 64MB, with a decent video card that supports OpenGL.